I have a high patch count head model that I might consider building a body for.
Before I do so, I would like to know that I can export it to a polygon program without losing any of my details. I would also like to not have to modify the mesh once it is in a polygon program.
I could just build it in a poly program … but I have never used polygons before.
I plan to buy ZBrush and possibly XSI.
I get the feeling that A:M is like a Macintosh. It has a problem with ‘sharing’.
( Is there anyone else I haven’t just insulted ? )