A great idea, a new control system


#1

I’ve come up with a great idea for a game, not an idea for a game, but a way in which the player can control the character with the character having maximum movement, it includes many great possibilities such as the player being able to target 2 enimies at once, sure you say just another stupid kid with an idea. Well you entitled to your opinions but i want be sharing how this system will work because i believe it can rival even max paynes bullet time 8 times over, not only that but my system is realistic and would give “bullet games” the edge over “laser gun games”. the problem is i wish to present my idea to a gameing company, however i dont know how i would present this idea. If anyone knows who i should contact or even how i would go about contacting please tell me…

This is a serious idea, for me to give u a hint what its all about, imagine a game where u can run into a room a pistol in each hand and then shoot a guard to the left and right of you with minimal computer auto aim, immagine your character flipping twisting and rolling and being able to kick and punch people with your gun in your hand… I have studied the motion and how people use keyboards and this will give a new generation of games the edge…

If anyone knows who ideas should or could be presented to please tell…


#2

Well, I’d like to know how you propose to control independent movement of a character’s arms, as well as movement of the entire body.
Short from using two mouses (or mice - as aiming with the keyboard in a FPS is a bit, well, pants) and a third arm to control the character’s position via the keyboard, I’m stumped. Also, do you think it’d be easy to control two limbs independently on a PC? I’m really not that good at aiming with my left hand, seeing that I am right handed (otherwise it woul dbe one hell of a learning curve).

Of course, you might have all that ironed out, but I think you should see if you can create a demo of some sort, to check its feasability and demonstrate how it will work. You know, make sure that people can actually cope with it without too much of a learning curve.

I’m mostly interested how you plan to control both arms and overall movement (running and jumping etc…)

But before you go telling anyone, I would suggest a proof of concept and some more reasearch into whether it is really possible and how it would be done…

But it’s a great concept, don’t get me wrong, it would be cool if someone could pull this off and make it fairly easy to use…


#3

yes, i’ve ironed all those problems you mentioned out, no theres no need to aim with another hand or use the keyboard for aiming, its effective and should be easy, i’ve considered all factors and the sort such as

  • must fit in well with current fps style game play
  • must contain skill that a player can enjoy

also this new control system will be very hard to use, but i’ve come up with multiple ways to do this.

basicly i was sitting around one day and i thought, how could i make players have more control over there character in an FPS, because thats really what we want and constantly these things are being added “ducking, prone, jump, dodge… ect” of course this system wont be as easy as aiming regular style, but it could be usefull for those desperate moments when u got 2 UZIs, i’m not a programmer my self, but i know how it will play out and realise how gamers dont like they’re world to change to dramaticly… I’ve come up with numerous ways to get this to work, some simple and easy while others a bit more challenging, but the more challenging the more aiming you can get out of it. i was just hoping some one had any idea who i could present this to.


#4

I’d approach someone who could help you implement a demo of this… Just so you have something to show. Anyone who has time and the ability to write a simple application which allows the user to aim to objects independently of each other. Doesn’t have to be a great looking 3d FPS…

Then once you have that, you’ll have something more to show to someone else. Then approach commercial game developers who can then refine and implement this system properly…


#5

sure that would be great if you know a programmer who knows a bit about game stuff, the problem is i have no game engine or the sort. but i spose i can talk to a programmer if u or someone finds one, then they can check the idea, tell me what they think and so on


#6

Hi Daz!
You said auto aiming. Is it like in the matrix game, or you can be precise, like in fps games?


#7

auto aim is not required, its like an fps game, thats what the whole idea is about, i’m still ironing things out and getting ideas


#8

I’m a programmer. Would you like to know some specific thing on engines realization or want put some of your ideas in code? :wink:

If you’d like to continue with this - PM/msg me


#9

Hi there,

Sounds interesting. I’m involved in a big (read Lots of cash) research project in interaction design, working with game companies around the place, and universities, and your idea sounds interesting. PM me if you want, I notice you are in Sydney, well, that’s just grand. If you are going to AEAF, then perhaps we can have a meetup?

:slight_smile:


#10

If you don’t know any programmers (Although I notice a few have offered), it should be pretty simple to set up a demo in Macromedia Director, Shockwave 3D isn’t fast, and it isn’t nice, but it’s about as easy to program for as you’re going to get.


#11

Sorry no use for this - I don’t have two mouses… :wink:


#12

Originally posted by Morphecy
Sorry no use for this - I don’t have two mouses… :wink:

You can control it with one mouse, the tradeoff is you have to use the keyboard to control the character’s turning, and this isn’t precise. At least this is what I’ve figured out yet.


#13

Actually, my suggestion to you is not to introduce this grand idea to any development house, or a publisher for that matter. Work with someone you can trust, to either make a demo like others suggested, or make a game of your own, with your own crew. True, it would be hard, but at least your game would be the first to feature this new control system, and it would come out like it was meant to be, and not “tweaked” by whoever will buy the intellectual property from you.

Basically, if you head over to your local (insert big publisher/developer name here,) they don’t care about you, or your idea that much. They have 5 managers, that have another 10 managers, that have 3 district managers, that report to the secretary of some rich dood who can care less. I am not even talking about money, but some type of recognition would be nice, and I am sure no one will see your name anywhere. Of course, you may not care about that, and you just want to, eventually, play a game with your control system.

If you make a demo or a game yourself, you can then (if the controls came out to be like you imagined) advertise that. And if it’s something that appeals to the general population, then other companies would most likely use it as well.

Just don’t be in a huge hurry… I am sure that no one here will start working on a similar idea, so you have some time. Make a game or a demo, keep the things you like, polish out the things you don’t. BTW, you can possibly even make a MOD, using something like the new Source engine (Half Life 2.)

… all of that was just a suggestion. The whole concept itself you’re talking about sounds interesting. My group is working on a horror FPS right now, I am sure something like that would come in handy. Good Luck :slight_smile:


#14

So this idea is only for FPS our does it apply to any type of projectile weapon?(bow/arrow) with infinite arrow :smiley: Now you got me thinking about using keyboard/mouse differently…lol.

Im working on a unique game demo with some “nice” controller system also, but its for PS2/XBOX controller. I’ll to agree with what everyone is saying, big companies dont CARE about what a individuals have to offer ,they couldnt careless. Work on a demo with a programmer!

BTW, i also have a great Sony PSP design. I tried appoarch them with the design, but guess what?They could careless. On top of that they thought i steal the design. thats reality. :rolleyes:

good luck,

best regard,

EDIT: remove link for legal reason


#15

Renderman,
i see their point when they thought you stole the design.

Your PSX prototype looks very similar to the GP32

i’m not trying to attack you, just trying to show you their P.O.V


#16

I would try and copyright/patent/ whatever it, if you think it is that good, then with your worked up complete document start to target the best companies. Get a lawyer/solicitor and make sure your idea will not be taken. If it is as good as you say it is and no one has thought of it then you are in a good position. My opinion is that you haven’t thought it through enough and it probably isn’t as revolutionary as you think. Sorry to sound that way but 99.9% of the time this is true.


#17

one mouse with two weapons… each being controlled by left or right buttons would be one way to go… using keyboard would be a pain…

using two mice would be cool… you can do that if you have usb mouse… HOWEVER you’re going to need to special design the hardware to get it work right since both mice use the same system calls…


#18

Ok after reading through this post i have this to say-

Two mouses(not mice- those are rodents although still technically correct you just look like a newb) is not part of the topic get off of it and read more than one Post!!

Now on to the other part.
Why is always about money? Van Gogh never made oodles of money did that stop him noooo. you got something to say, say it do it, whatever forget about the money, for all you know it could be the most buggiest and stupidest idea since E.T.(atari) many people fail, thats why chances are they(co-men) wont care to hear a “new revolutionary design” from some kid from the boondocks with no trackrecord short of playing CS since day 1.(i know we all say that to the newbs) Co’s dont like taking risks(and spending oodles on it to boot) so it is up to independants to do it for them. make whatever your thinking of whether it be a whole new controller or experience. lack of funds/financial backing didnt stop Carmack, Romero and the rest of the founders of id. they just did what they thought was cool(Masters of Doom)

P.S. sorry to sound so negative its just that it is easy to get ahead of yourself and come up with the “best” that it takes another to kick you in the crotch:surprised (multiple times for some) to knock you back into thinking straight
so come up with a couple of questions and answer them truthfully
heres a couple on me
-is it easy to pick up/learn/play but hard to master?
-would people other myself(you the original poster not me:D ) find this method fun?
-does this enhance the expeirience/have a pupose or is it another gimmick(ragdoll, uber-l33t graphics that will make your pc cry, i cant think of any gameply ones but you know them theyre the bulleted text that pads the back cover)?
-is this fesable(economicaly/time/labor) to program and implement?
also finally you probably heard this thousands of times but here it is again “put it away and start working on something else, then come back to it and ask yourself again”

*note i not a fan of CS… anymore, do not work in the biz or any biz for that matter, so what right do i have telling you this? the 1st amendment.:stuck_out_tongue: but i have been through these types of things and finally given up trying to make money and instead persue happiness(difference between artist and artisan) and wish to spread this wisdom to others. so good luck to you and -your denominational deity here-speed


#19

hey,

I’m willing to offer my help as a programmer, I would love to make a demo for you as I was already started on an FPS game so that could speed up the time thats nessecary for making a demo. pm me if you need my help, I won’t ask for money or something.


#20

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.