Hi all,
Been on this all day and realized that my inventiveness has reached its limit. So I turn to you, wise users. (and developers)
I’m trying to make a conveyor belt that can carry some boulders from one end to the other. They should fall off at the end.
The belt itself isn’t the problem, I’ve achieved a very pleasing result by animating the place2dTexture.
The problem is the load transporting and falling off.
I’ve tried transporting the load (particles) with a Uniform field. The problem is that it accelerates the particles as they move along the belt. Also, they start to move slowly instead of at full speed at once after landing on the belt. Naturally, they need to move in a constant speed, from landing to falling off.
The other thing I tried was to make a collider plane (completely flat), moving in sync with the belt, thus achieving the correct speed. Here, the problem was that I couldn’t make the plane to stop colliding with the particles once they had passed the end of the belt.
Tried controlling the Collision strength with a projected texture, but this doesn’t seem possible.
If you have any ideas, I’m all ears!
Much obliged.
