I’m currently going through the workflow of my first character in Maya, and have gotten to the point of rigging. I originally intended on creating the entire rig by using bones, but recently learned about blend shapes and am considering using a blend shape setup for the face. Therefore, I have a couple questions about implementing this.
- Can I use a skeleton to rig the body and use blend shapes to deform the face simultaneously?
- I have a separate group of eyelash surfaces that would need to move along with the eyelids. What would you recommend as a solution for this?
- If I’m using a dozen or so blend shapes for the face, how should I manage the target objects? Is there a better solution than simply having a layer with ten or so target models?
Also feel free to tell me how you prefer to rig characters; I’m interested in learning.