Hello,
A couple of maya 2014 bullet questions:
My dynamic objects are floating a few mm above the collider plane instead of making direct contact. How can I prevent this? In nDynamics there are parameters for this, but I can’t find any similar in bullet. Of course I can parent a copy of the objects and scale them a bit until they make contact, but if the dynamic mesh is more complex than a cube it would be problematic. So, is there any solution?
Question two: if a bullet mesh is rotating, it looks alright in the viewport, but when baking the sim and looking at the graph editor, the curves makes extreme jumps in rotation. This makes motionblur useless with bullet because when rendering there will be random motionblur explosions. Is there a way to fix this? Seems like a serious problem.
Thanks