i haven’t used Fume in quite a while.
i have an object moving through a scene and i want that geometry to disrupt the smoke of scene.
i’m currently using an object Source then choosing the correct geometry. and in the object source fume parameters and setting everything to 0. (fuel, smoke, velocity, etc…)
thing is i’m not seeing the disrupting effect. (e.g. smoking curling around the geometry)
is this the correct method?