80's cartoon Post Mortem: Tell us what you learned...


#61

This two things are key for me, and for what i see they are very comnon in general too.

Mostly your point five its very important imo. Its very important not to be afraid of bad results, in fact we shouldt see as bad results, but more like mistakes than in future oportunities we wont make, wich eventualy could end in very good results.

A lot of times i find that, more than the things we do, are very important the things we dont have to do. How do we know what not to do if we dont make those mistakes? because even undestanding very well what a guy say in a tutorial, is when you put your hands on it when the issues appear and solving them by yourself is the way to learn in depth. There is a set phrase that say that the mistakes are your friend. The key here is recognize them, and a strong autocritique about what we do. We shouldt compare ourselves with people who dont know nothing about 3d, and think that we are years ahead of them, we should compare with the best and see how much we can improve. Im saying this because when i was studying i saw a lot of people very proud of very mediocre stuff, and how much can you grow with that attitude?

Cheers.


#62

Very true statement. I agree, always compare your self to the best in that feild or its not worth competing. Now if we could just get Bay Raitt to come back and do more 3d :slight_smile:

One face 12 experssions.


#63

One thing Iv learned is that Im much of an undefined person. :argh: I do have thouthands of ideas and when i came up with something i say: yeah, that would be great, it just happens to me that its never a sure thing. I do have a plan but I do not allways stick to it.

Other thing I had learned is that inorganic modelling is at times more hard for me than organic, its just im not that structured i think … or something else i cant quite understand.

Other thing iv learned is just a little bit more of mental ray. I was used to use VRay at work, but mental is something i was using at home so this was a very nice way to stay close with it and try to understand it a little bit more in depth.

Last thing but not less important is that I got really burn on my flesh that there is a big difference about 32 or 64 bits systems. I almost cant quite render anything on a 32 bit systems, max seems to explode and close dramatically. Even using Vray and proxys there were times It crashed, so iv learned that even a simple laptop with a 64 bit system (what i used for this challenge) did made a difference when managing hard poly counts on memory.

Sincerelly
Leandro


#64

.If it’s possible - thinking about “level of detail” while modeling;P
.Optimize meshes,collapse stacs just when I started to run out of FPS in viewport…
attached things display faster…
.Plan time so I know what i can roughly do ,so I can have some time for rendering purpose so that my render is as good I can make it…
Learned some tricks to push 2kk scene with some displacement through mental ray on 3gb ram 1.6/1.2k and 4 oversampling:P(nothing fancy but It kept crashing …)
also ,when deadline comes you become faster and faster up to infinity;D

last thing - procedural/composite terrains and etc. can make big headache

well i didn’t have enough time to think how to make great long grass areas on mental ray/max ,in that area vray seems better…


#65

What I learn

Don´t challenge WyattHarris in a charisma challenge (lol, a lot of people takes care of you, bacause you´re a nice person)

I like it a lot, many people sharing their skills, giving a hand when you ask for, full feedback. Is awesome! Then you find is a nice part in the day wen you see a guy/gal posting a coment or share their super secret stuff. Its like a family workshop.

Thanks everybody!

Well I learn to try it, Am shy cause you only see good works around, but every one is trying hard pushing for bether quality.

First time I try poly hair, its nice, just learned here.
Its one of the first times I use render pass, and must to considerate when you render a turnaround, Take about 10hours for 30 frames of occlusion:surprised
And many “little things” scouting in the forums Rage, Razor and Robo your´re a Cool Guys

See you.

Hey Roberto - 12 expresions could be nice


#66

First Industrial designers must say the same but viceversa

Second I agree with that My PC Usualy crash with soo many textures but in 64 Bits there is no problem. Sweeet


#67

Hummm… what I learned… To remember to always check for non-manifold geometry. That I need more than 2 Gigs of RAM and in order to do so I need a new system lol yeah that’ll work :slight_smile: I also learned a few cool tips and tricks by looking at everyone’s threads, specially the Maya folks since I still do most of my modeling in Lightwave.

But the absolutely best thing (not a thing I learned but more of an experience), being my first HCM challenge was meeting everyone, made a bunch of new friends whose skills and dedication are inspiring. :thumbsup:


#68

I learned a lot about transpose & working with multiple subtools. I had a great time entering this one, it’s a been a long time since I’ve worked on a full (human) figure & there’s plenty of room for improvement!

One tiny thing I would add, I know it’s all a bit of fun but for those who’ve picked themselves in the voting thread… you’re not doing yourself or your work any favours!

Congrats & good luck to everyone who finished!

:smiley:


#69

While most of me agrees with this statement, If they truly felt they deserve a vote in that category, then nothing wrong with that. Being critical of your own work is one of the hardest things for me. So someone who can efficiently look at their own piece (bias-free) and judge it to be the best in a category, I say hats off to them.

-Rage


#70

I don’t know… voting for yourself to me its kinda weird… I don’t condemn it tho. If my work is the best in any given category that’s for others to decide in MHO…


#71

Like I said, I’ve got mixed feelings about it, but who are we to judge?? oh wait, I forgot. We ARE the judges :smiley:

-Rage


#72

If it were anonymous voting, everyone would probably vote for themselves, then condemn self voting.
:slight_smile:


#73

I too found the voting for yourself to be very odd, maybe it’s a cultural thing. I’ve never heard of this voting for yourself, I would never give myself an A+ when I was at school even tho’ it was the best homework I ever produced.

Actually there was a time I had to mark myself during home economics, we all had to bring in pack-up and mine was abysmal, full fat coke, ham and cheese slices on white bread and a choc bar. It was supposed to be a healthy packed lunch! I did mark myself quite low as I remember…


#74

My sentiments are - if you’re work is good, people will tell you. If it needs to improve, people will tell you. If you say it’s perfect, you’ll cover your ears & won’t hear anything.

edit - I’ve just re-read that and it sounds much more aggressive than I intended… I don’t mind anyone voting for themselves, I just find it strange you’d enter a challenge to improve yourself and at the end go “Yep. I’m fantastic!” :stuck_out_tongue: :smiley:


#75

Oh man, I didn’t realize voting for myself was going to be so shunned X_X Sorry if what I did annoys people…

My standpoint on it was that I try to step back and really look at all the projects and try to rate them without as much bias is as humanly possible. I mean, when I started my project, I set out to make something a piece of art that I genuinely loved and I thought I accomplished that.

On the contrary, AJ, I’m actually extremely open to any and all comments and critiques and I STILL would love to hear them on my piece. I really want to make this piece as good as possible for my portfolio, so I would love to hear your guys’ opinions. I’ve actually got some ideas that I might try out to improve the piece (have actual eyes instead of white planes, redo the rig and try to avoid some of the small issues I was having, getting normal maps finished, and put the colored tape on the weapon handles).

I actually was having troubles getting opinions critiques on my thread. My thread wasn’t getting as much publicity as a lot of others so most of the opinions that I received were from my personal friends.

So again, sorry if voting for yourself is looked down upon, I was unaware and tried to make an honest opinion out of it :frowning:

edit Woops, I forgot to add, I don’t think any of the peices are “perfect” in this competition just because there isn’t enough time in this mini challenge to really reach what I would consider a “perfect” peice. Though, PasKal’s was pretty dang close, I love that peice :smiley:


#76

IMO I don’t really mind about the “voting for yourself” coz I think it’s just lighthearted fun since this challenge is nothing serious with prizes involved. Most important thing is you walk away from it learning something and be able to be involved with fellow artist who can push you and inspire you.

I don’t think people who vote for themselves don’t think that their work is the best, but they did work hard on their piece and if it’s their way of giving themselves a pat on the back for their efforts then why not?

On another topic… I am currently developing my portfolio and I was wondering that now that the challenge is over, I was wanting to further develop my model and actually putting it on a scene so it will be included in my portfolio. Is it okay to post it in the 3d Finished Gallery section when I am done?

Sorry if it’s a stupid question or not, I just don’t know the procedures if it’s allowed or not or looked down upon.

Also, it was pleasure being involved in this challenge with you guys, it was fun and can’t wait for the next one.


#77

Its your model, you can do with it, whatever you want.


#78

Hey vshen one more time, that is the coolest looking Ninja Turtle ever, great job.

I’ve posted a few of mine into my gallery and 1 to the 3D Stills. Just follow the guidelines for that thread, make sure its finished and all the rest and should be fine.

If you see me vote its because I don’t think mine is a high enough caliber to win so I vote for the best. If you don’t see me vote its because I think mine is good enough to win but my vote would be too biased to be fair. That way I let you guys decide if I deserve it. I won’t be voting this time because I think mine is good enough. I see all of its errors and flaws but I still judge it good enough. So I leave it up you.

One last thing I learned. Make sure you know what crashes your software better than any other feature and be sure to save before you crash. No problem right? :beer:


#79

I like a few others did throw a vote in for my own model, and I do understand how that looks , in fact I’m usually the one urging people not to vote for themselves in this type of thing. However on this occasion I was exceptionally happy with how the robotech model I submitted turned out, (I should have posted more pics of the toy for comparison) and I felt it needed a vote. If this offended anyone I apologize as this was totally not my intention to offend.

Thanks and excellent work from all!


#80

I learned that no matter how hard you try to keep a thread on topic, it always seems to digress… :smiley:

-Rage