Modeler, or whatever final name gets chosen, is a seperate application. It has it’s own budget, and it’s own development group (with perhaps some overlap). This has already been stated. Anyone worried that work on Modeler will cut into development of EIAS needs to remember this.
As far as EIAS goes, all I’m saying is that render features have been implemented for the last couple of versions. We are now on parity with other renderers (except perhaps for multi-threading, sub-poly displacement, etc., etc). Now is the time for Animation improvements.
That’s all. After years of waiting, it’s time to have the EITG team work on some Animation improvements. It is after all - the Electric Image Animation System.
As far as rendering Arch-Viz, how about this idea? A slightly cheaper version of EIAS where they’ve taken out the function curve editor, removed the cell fill tools, removed Xpressionist, removed the Dynamics engine, and just left in enough animation capability to render a walk through of a building, or shopping mall, or whatever.
How about an even cheaper version without any animation capability what so ever? Electric Image for Stills only. Product designers and Illustrators don’t even need to ever make more than a single frame, right?
We can push EIAS ever deeper into being a nitch product only used by boutique shops, instead of expanding it’s capabilities.
As others have shown, EIAS is perfectly capable right now, of working in the Arch-Viz arena. But as I understand it, the goal is to expand the user base and attract new users. This will strengthen the company and improve the software for EVERYONE.
Without Animation improvements including an Interface overhaul, Asset Management (with textures and file names), Texture Enhancements, Bone Rig and Spline I-K, and many, many others, EIAS will NOT be moving forward.
I personally would hate to see that happen.