52Hz, Cornelius Dämmrich (3D)


#1

Title: 52Hz

Name: Cornelius Dämmrich

Country: Germany

Submitted: 21st March 2016

This is the first personal project since late 2013, when I released Haze. One of it’s main purposes was to get more used to Octane and to discover the boundaries of my big-scene-workflow when working inside a GPU based environment. Everything was modelled in Cinema 4D, Fusion 360 and Marvelous Designer.

Cinema 4D’s ability to sort everything in both layers plus the objectmanager was, again, a big help.

The scene took around 7.5 gigabytes of vram on two GTX Titan Xs and contained about 21mil polygons. The wide shot was rendered at 8000x4800px and took over 50h to render with the Octane 3.0 Alpha for Cinema 4D.


#2

Beautiful work Cornelius!


#3

Stunning details! This is my new desktop :buttrock:


#4

looking very good i like it


#5

awesome!!! how much time you spent on it ?


#6

this is unreeaaal :o


#7

This is everywhere I look today, and rightly so.
Great environment, nice lighting, interesting subject matter too

Having done some exploration with the Octane Alpha,
I’d definitely put it behind VRay in terms speed for environment/volumetric fog.
Which makes it an impractical effect, if you were hoping for high speed rendering.

One would ideally like to use some atmospheric effects in every shot.
But if it slows down productivity to this degree, it’s not going to be an acceptable render trick in production.


#8

This is Great! thanks for the breakdown.


#9

Beautiful work. That’s some dedication right there. Congratulations!


#10

Really, so is Octane 3 with volumetrics that much slower?


#11

amazing work! :bowdown:


#12

The wet pavement and volumetrics are stunning!


#13

50hrs is over 2 days!

That’s a long time for a single frame.


#14

Beautiful piece! I haven’t seen anything this good in a long while.

As mentioned before, I also agree that 50 + hrs for a single frame is definitely way too long. I’m sure V-Ray could have handled this better. Is it the volumetrics that made this render take so long? If so, Octane better get back to the drawing board with that. Yikes!


#15

Thanks alot everyone :slight_smile:

Well…depends.
Vray can both render biased and unbiased - I’d assume that’s faster rendering volumetric fog with biased methods but I think, depending on its density and settings like step length, etc. Octane still be faster when rendering pathtraced. And I think it strongly depends on the scene… Octane for example, has no point-lighting system - only area lights… so 50h for pathtracing a big medium with more than a dozen area lights in over 8k seems realistic to me.

But I can’t compare, vray for c4d is lacking a bit behind, I don’t know many of the new features, including RT which is also not in vray for c4d.


#16

compliments! amazing work :wink:


#17

Red! I like your approach with GPU!


#18

Amazing…Amazing…! Great job!!


#19

WOW!, stunning artwork!