Hey guys, so I have a 4x4 matrix of values that I would like to convert into transform values. Basically I want to do the exact same thing as the decomposeMatrix node does, except I am interested in the actual math behind it.
Keep in mind, my eyes go crosseyed when I try to find formula’s on Wikipedia, as math isn’t my best friend. I do understand programmer notation - if that makes any sense?
If someone could shed some light on how the decomposeMatrix gets its translate, rotate and scale values from a 4x4 matrix, that would be rad.
Thanks!
