Hiring for paid work on an in-development Dark Souls/Bloodborne inspired 3rd person action game with unique mechanics and a very unique game world and aesthetic. Looking for artists who can create realistic styles with an imaginative flair. A strong use of color tone and technical design are preferred.
Concept Artists:
Hiring realistic and grim environment, character, creature, and prop design artists. Visual design is dark/gothic Victorian with a very unique aesthetic approach. Looking for art to inform the modeling and design of characters, creatures, locations and props.
Character Modelers and Riggers:
Ability to model and rig for use in Unreal Engine 5 is critical. characters will use the UE5 Mannequin as bone structure. Characters will combine skeletal mesh elements as well as incorporate Nanite high density static meshes for non-deforming elements.
Creature Modelers and Riggers:
Ability to model and rig for use in Unreal Engine 5 is critical. Creatures will combine skeletal mesh elements as well as incorporate Nanite high density static meshes for non-deforming elements. Riggers should be able to assign custom bone aspects for use in Unreal Engine 5 (IK and Control Rig systems)
Prop and Environment Artists:
Ability to work within and deliver assets for use within Unreal Engine 5 is critical. Familiarity with Nanite and traditional LOD process required. Abilty to model and create materials is a must.
Looking for per-piece, hourly, or daily rates, please email portfolio and rates to dbitters@thirdfilms.com