Hi everyone.
I use 3dsmax7 and have a problem regarding exporting characters (animated with Character Studio) to Renderware. Basically, I’m not a programmer at all, but my friend is. I export my characters as DFF format with an accompanying ANM file. When I view the DFF in the Renderware Visualiser, everything is perfect. When my friend implements them into his game engine, however, the characters are on their side. That is, the animation works, but they are lying down, squirming like a fish! My friend can’t work this out, and seems to think it’s a problem at my end, but I don’t know what to do. I created the biped with default settings (it is, for example, upright), and, as I said, appears to be fine in the RW Visualiser.
If anyone has any tips on how to prevent or fix this, it’d be much appreciated!
Thanks in advance,
-valoukh