3dsmax5


#1

i`m a designer on 3dsmax i want to know how i can make a game with my desgins…i have to program o i can use another program to make the game???
Does anybody can help me???


#2

If you want to make computer games then first thing is to learn the “C” programming language. After that you then learn C++(which is just an extension of C…).

The only software you’ll need is “MicroSoft Visual C++”.

Good luck.:thumbsup:


#3

And if you want to use 3ds max for your game, you will also need C(++) because you will need to write your own plugins for file export :wink:


#4

no need to learn C before C++. and then, you only have to learn it if you really want to get into that. there are many middleware solutions like virtools that will get you started with a minimal scripting experience.


#5

hi if i learn java… will it help me to make compuetr games?


#6

Re: PrinceF.

( Falls over laughing…)

If you want a job in the Games industry, you must know C++. Thats the plain truth.

I you’re making games purely as a hobby, then sure - use Java.


#7

You can also use Macromedia Director. The engine is quite competent, but framerate will depend on the game content. If you want some kind of high-end quake/halflife type of game engine, then C++ is the way to go.


#8

I think the easist place for you to start is with the quake3 engine (or ut2k3 engine) and “mod” it

its not to hard to add new models to these two engines, there are many tutorials out there
www.polycount.com

so yes, from starting here you will be able to make your games :applause: :applause:

of cause, these will be 1st person shooters…


#9

This question might not make any sence but:

So at what point in programming with MS (studio) Visual C++ can you start making code for games, like half-life, and get away from the windows environment with windows, menus, toolbars and so on…

is for e.g., the half-life game essentially just written in one single full screen window.?.

For example, making a calculator in visual C++ is dead easy… but when can the language become away from ‘objects’ and become like ‘in the game’.

sorry. reading that back… it sure doesn’t make much sence.

thom. :slight_smile:


#10

this is where the openGL and/or directX comes into play…


#11

Thks Boone, You’re doing a great job!:thumbsup:


#12

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