Hello, I have a native C # .net plugin for 3ds. At one point there is a user selection “Pick Target Surface”. In Max Script the code for this is simple:
fn g_filter o =
if o!=somethin then
superclassof o == Geometryclass
target_mesh = pickObject message: “Pick Target Surface” forceListenerFocus:false filter:g_filter
In C # it seems to be much more complicated (IPickObjectProc?) Does anyone have an example code?