Hi, i have a medusa head that i want to rig with 2-3 bones for around 9 hair/snakes. Essential i want to make it such that each hair is animated differently.
So say we have [A] bone, [B] bone, [C] bone, and if i have meshes skinned to different combinations of bones.
Currently i am facing a problem as the meshes will overstretch and look too deformed if i have such a set up.
Hope to get some input on this, thanks!