I have been using 3dsmax for probably just about 10 years now. One of my frustrations with material creation is how it is not easy to make adjustments to the various material maps when you are trying to tweak certain material parameters. For instance, using a PBR workflow, lets say I want to adjust the tiling of the various maps being used. If I have a map for diffuse, specularity, normal, reflection, etc, I have to go into each map to make these adjustments. Is there a way to be able to universally change an aspect like this in all of the maps at one time?
My second question is on the Slate Material Editor. I have finally decided to give this a go after using the Compact Editor since I started using max. I like it as it is somewhat similar to working in Unreal and Unity. My one thing I have noticed is there seems to be nowhere to adjust the map “amount” as there is in the Compact Editor. For instance, if I have a displacement map or normal map, I could adjust the “amount” of that map’s impact on the Material. You could have that set to 1% or 100%. Where is this control in the Slate Editor?
Thank you!
Kevin


