Hi,
I’ve been looking into facial and character rig’s, and I’ve come across 2 things that I’m having trouble figuring a way around without third party plugins.
The first is the Image Reference in a floating toolbar / UI that let’s the animator pick objects defined on a character sheet (Image attached). My question is, how do you add an image to a floating toolbar like that, and how do you assign what area of the image chooses what in the scene? I’m really curious how that is setup properly.
My second question is how can you (Without Morph-o-matic plugins) link a bottom or top set of teeth to go along with morph target’s, If I use the spline morph facial rig method, the mouth open and close morph targets don’t really allow enough control to rig the bottom teeth and tongue to follow properly. I understand some people use a bone to control opening and closing and moving the jaw, but I would think there may be a simpler way with perhaps a short script, or a link to vertex method I’m not aware of.
Anyone with any advice is welcome to steer me in the right direction
thanks!!
