3dsmax export to RIB format


#1

Hi!
OK, heres my problem. Im programming 3dsmax plug-in. It exports scene to RIB format. I go through nodes using EnumTree and Callback. I have in callback one big switch command and go through classIDs and SuperClassIDs.
But I have a problem. My program finds geometry (GEOMOBJECT_CLASS_ID and TRIOBJ_CLASS_ID), but when I want him to find patches and NURBS (PATCHOBJ_CLASS_ID and EDITABLE_SURF_CLASS_ID) then he treats them as geometry object (as they were GEOMOBJECT_CLASS_ID). What`s wrong?

I can send you a code if you want to know more (but on private e-mail, because its quite big and I dont want to send too big mails on the group).

Thanks for any help.
Maciek


#2

Hi Maciek,

You should try to post your request on the forums on my web site.
They are dedicated to SDK developers on 3DS Max, Maya, XSI, Mental Ray and others great software…
http://www.dl3d.com in the forums section.
Regards,


#3

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