Hi!
OK, heres my problem. Im programming 3dsmax plug-in. It exports scene to RIB format. I go through nodes using EnumTree and Callback. I have in callback one big switch command and go through classIDs and SuperClassIDs.
But I have a problem. My program finds geometry (GEOMOBJECT_CLASS_ID and TRIOBJ_CLASS_ID), but when I want him to find patches and NURBS (PATCHOBJ_CLASS_ID and EDITABLE_SURF_CLASS_ID) then he treats them as geometry object (as they were GEOMOBJECT_CLASS_ID). What`s wrong?
I can send you a code if you want to know more (but on private e-mail, because its quite big and I dont want to send too big mails on the group).
Thanks for any help.
Maciek