3Ds MAX vraydisplacementMod Multiple UVs


#1

Hi, I’m using vraydisplacementMod to render fine details from the high poly sculpt to my low poly human body which is all a singe object. The human body has been unwrapped and the head is at u1 v0 (3Ds MAX uv space) while the body is at u0v0.
I had no problem applying the diffuse map by using a composite material but I am unable to pipe in 2 maps in to the vraydisplacementMod.

I found a post that addresses the same issue, and it appears that “brunosaber” has managed to find a solution that problem by using 3d mapping, but I haven’t understood how that happen…I’ve also tried it. http://www.cgfeedback.com/cgfeedback/showthread.php?t=3256

Thanks in advance for your time.


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.