3DS Max & Vray HDRI Lighting problems


#1

Hi everyone! I’m trying to complete one of my works with 3DS Max 2012 & vray but I have some lighting problems. I have tried to render with an HDRI but the result is not enough good for me. I don’t understand what’s wrong. I use GI on and I use a texture map in GI Environment as light. Then I configure Vray setting and the result is that the image is not realistic and the background is too darker. Here is the render:

Please help me! I don’t know how to adjust it. :banghead: :banghead:


#2

What kind of HDRI are you using? Can you post a screenshot of the render setup?

There is two ways of using a HDRI in vray… you could use a vray light as dome and put a VrayHDRI in the texture slot or put it directly into the environment tab of the render setup.

Check out this link… It is covering everything in details:
http://www.ronenbekerman.com/hdr-image-based-lighting-3d-scene-setup/


#3

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