Hello there CGSociety, first post here. I come with an interesting problem, which I’m not sure if it could be solved by scripting or just some simple render options.
I’m trying out some new way to track the position of the little spheres there(let’s call them “joints” for the moment). I do two separate renders, one with the joints hidden, and one with them visible(as partly shown above).
A separate program coded by me is having some problems tracking the positions though, since any slightly inexactitudes because of the renderer with the pixels of the joints will just give wrong results with the program, turning into some noticeable flicker.
So two possible solutions I thought about:
1 - Force some way to render the joints’ position as one, single pixel, no matter what the resolution is. I’m not sure if 3ds max is even capable of this.
2 - Make a custom MAXScript that gets the positions of the joint on the camera depending on the frame, and saves it to a custom file format of mine(I guess MaxScript allows saving to a file?)
I don’t know anything about #2 though, I’m not really into MAXScript. If it’s possible, I guess I could try to learn a thing or two.
Thanks for any help in advance!