Hi guys, long time no speak, hope I’m finding you all well!
I am currently having a problem and I’ve been at it for days/weeks (if I were to include my earlier attempts over the past year) but I’ve made a very simple scene where I have a box (then made into an Editable Poly) and I placed an inside the box, thus there should be NO light appearing since it’s obscured Arch&Design material as I want top utilize it with Mental Ray and make use of it’s Translucency and I place a Photometric ‘Free Light’ with Raytraced Shadows enabled (I’m all after for that photorealism).
One of the problems I’m always getting is that whatever light setting I have it on, the box/object always seems to bleed or leak or even just show light from the source! This completely confuses me, I am trying almost every trick in the book and nothing makes sense, it’s almost like it’s defying the laws of physics!
The other problem which I cannot get my head round is the fact, despite having my previous problem, whenever I make a render I strangely get a weird dark or black area in the middle of the object. This one has left me scratching my head til the roots die out, I don’t know how this could simply happen if there is a physically-based light made to simulate real life and yet it’s producing such results.
Please find attached a quick render of my two problems. Baring in mind, the Arch & Design transparency and translucency is set to ‘0’, thus there should be NO light visible at all but yet this is what I’m getting.
Has anyone else experienced this? Or anyone know what might be the cause of this perhaps?? I certainly look forward hearing back from you lovely lot!