I’ve tried pretty much every modeling method I know, but I still can’t get this exact nose/cockpit area shape correct! :banghead: I tried the cylinder method, FFD’s, splines, and even just piecing together a bunch of sections that I had the best reference to, then welded them together. Still not what I wanted! You can see the shape in the photos below. Notice how it looks like a simple tapered cylinder at first, but when you look closer, the part with the cockpit windows takes on a different shape than the upward slant from the nose tip. I’m totally stuck guys, and would really appreciate any suggestions you here at CG Society have to offer.





