[3ds Max] Fastest way to create a control rig for a existing and already skinned skeleton?


#1

So i have a couple of FBX models exported out of various other 3d applications that i would like to rig in max, is there any fast way to create a control rig for a existing and already skinned skeleton?

Maya’s HIK has a “define feature” but max’s rigging capabilities are kinda limited

The only way i know how to achieve this is to create a catrig from scratch and using the align tool and then transfer the skin data but that takes ages and doesnt work alot of times due to buggy aligns

Any ideas?