[3ds Max] Extruding instrument panels from splines


#1

I’ve modeled aircraft instrument panels before, using another technique that involved “stacking” geometry on top of one another to get this multi-level effect. The downside to this is having a whole bunch of UV space being taken up by geometry that is not even visible, or covered by panels that are above it.

I don’t want to manually cut every edge out (especially 32-sided circles) and a lot of times, the snap-to-spline cuts don’t actually cut anything, they just place edges on the mesh’s surface and it remains one big polygon.

I’ve heard of people making panels by drawing them out in splines on top of an accurate reference image of the panels from the aircraft’s training manual, then extruding…But when I have an editable spline shape containing positive and negative space, extrusion doesn’t work so well:

As you can see, only some parts of the spline properly extrude, those being the areas that I want EMPTY. :rolleyes: How can I get a spline drawing to extrude into an editable poly so that I can do more manual extrusion? (These panel sizes must be accurate in order to properly fit Flight Simulation gauges in them, that’s why I see splines as a more accurate method of achieving this.) Any assistance would be appreciated.


#2

BUMP. Anybody?


#3

It’s kind obvious but you didn’t mentioned about that so I’ll write it down:

Have you tried to change editable spline into editable poly mode by clicking RMB on modifier field with editable spline option?

After that you should be able to use extrude tool as well like on regular model.


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#4

You have to weld the vertices. Each entity has to be a closed loop.


#5

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