[3DS Max] Custom bones won't reset to default positions like bipeds


#1

Hi there, I’m crossposting from The Area community for 3DS Max users.

As the title suggests, I’m having some serious trouble with custom bones linked to a biped since when I move or rotate them, they stay the same shape even if I switch in and out of Figure Mode. I’m very well aware that the bones are not part of the biped, as the Pose/Posture function in the Copy/Paste tab can attest, and thus aren’t “included” the biped functions and have completely different controls.

                                        The problem is that I don’t know how to control  these bones, and how to make it “save” their default positions so that I  can revert their positions when animating. As I’m                       speaking, I’m trying to guess which functions  might do what I intend it to do, which sounds like a bad idea.                     

                                        Any suggestions

#2

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