Hi there, I’m crossposting from The Area community for 3DS Max users.
As the title suggests, Im having some serious trouble with custom bones linked to a biped since when I move or rotate them, they stay the same shape even if I switch in and out of Figure Mode. Im very well aware that the bones are not part of the biped, as the Pose/Posture function in the Copy/Paste tab can attest, and thus arent included the biped functions and have completely different controls.
The problem is that I dont know how to control these bones, and how to make it save their default positions so that I can revert their positions when animating. As Im speaking, Im trying to guess which functions might do what I intend it to do, which sounds like a bad idea.
Any suggestions