3ds Max: Converting Path Deformer animation into vertex animation/baked.


#1

Collapse to only appears to collapse 1 frame, not all frames. I need to be able to convert/bake the path deformer animation into vertex based/point cache, so I can load it into a game engine for real-time playback.

Previously I was using Spline IK Resolver with bones, but this system proved to be a disaster with jitter and offset issues. That isn’t an option. I don’t mind having to buy a max 3rd party script/tool if it is guranteed to do the job.

Here is a scanline render from Max of the path deforming animation in question.
http://root.miriscus.com/UFETest.mp4