Hi, I have a furry character and I want him to wear a simulated t-shirt. I’m using hair&fur for fur simulation and I want to use max cloth for the t-shirt. The problem big problem is: fur collisions are simulated only against thick geometry (i.e. a box), a one sided surface like a plane is not enough to get it done. The t-shirt is also made of one sided geometry, I can of course add a shell modifier to it but as it is above the cloth modifier in the stock it is not taken into account while simulating. I tried baking the cloth, adding a shell modifier and collapsing it but this way I lose all the animation as it was done on vertices. Any ideas to make it work?
3ds max cloth + fur
BiZkiD
#1
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