Hi all,
I just started animating in 3DS Max with the Biped (Character Studio) and I was wondering what was the most popular method for animating with it?
Quaternion / TCB
or
Euler / Curves
?
Coming from Maya (for animation only) I would say Euler/Curves are way more intuitive to me but I want to learn the good way (no matter how hard the learning will be).
- What is the most popular way in Game Studios?
- Is it a preference of the animator only?
- What are the advantages of using one over the other?
- What about Keyframe animations?
I’d like to have some feedback on this.
Ty!!