Simply enough, we need a good map editor, which could also work quite well with outdoor scenes and more complex, curvey shapes as map objects, not imported static meshes. We were planning to use GTKRadiant, but it doesn’t cut it for landscapes and more complex geometry, therefore we decided to go all-out-3ds-Max.
The game engine is our own and at a pretty high stage. Supposedly it would be quite easy to prepare Max for level editing, however, questions do rise.
For example: lightning, spawn poits, texture tile’ing ratios, units, et cetera.
So do any of you guys happened to have any similar experiences or maybe are aware of any sites with similar information?
