Hi,
I just recieved my copy of motionbuilder 6 Pro for the project I’m working on in here. So I rigged my character with character studio in max. did the physics on it and everything worked just fine. renamed the bones, aligned the pivots etc etc. everything ok. I export it to FBX works just fine aswell well almost I get this message :
The node “Bip01” does not have a valid InitTM
What do you want to do?
-yes : Use the current transform and silence the dialog
-No : use the current transform
-Cancel : abort the export of bind poses in all the hierachy this node belongs to.
I tried all three options nothing really changed
when I go into motionbuilder and open the .fbx file everything works just fine. I can characterize everything all is nice deforms well etc.
but the problem I have is that the model it self is underneath the rig. Like the knees of the rig are at the place of its head. I tried to remove the model up no succes. when I use the bones it does the right deformation etc etc. so I think there is a problem when I export from max or something
it would be bothering if I stayed in MB but the rendering is being done in max and when I export the max file back in the model is completly deformed because the skinning is way above the model
dont know if it is really clear what I’m saying but to sum up. I export from characterstudio to fbx get that weird message open the .fbx file and my model is underneath the rig they are no longer aligned
is there something I’m forgetting?
thanks for any help
greets
