3ds Max 2011: Editing pre existing BIP. file animations?


#1

Hey,

                                        I’m new to 3ds max but I’m picking it up fairly  quickly. I am trying to make a quick 3d model with animation that i can  then control in Unity 3d. I have a downloaded model and                       some BIP files, i know how to assign several of  these to my biped and how to export it, but the problem is the animated  biped moves along his X position, and as I will be doing                       all the control in Unity I need my model/biped to  walk on the spot.                     

                                        Can somebody please help me in editing  pre-existing BIP files. I just to want to keep all his actions in the  the same spot. I am using Max 2011.                     

                                        Thanks.

#2

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