I know Anand is going to be mortified, but I thought I should mention that his models are now available on Gnomonology.
Click here or the image for the link:
[left]Sorry for the interruption, but I’m happy for Anand! 
[/left]
I know Anand is going to be mortified, but I thought I should mention that his models are now available on Gnomonology.
Click here or the image for the link:
[left]Sorry for the interruption, but I’m happy for Anand! 
[/left]
Just a little edit i did 2 base the base mesh b4 i started. It was bugging me modeling without the twist in the forearm.
dw im not going to post have little step i do
:applause: Congrats Anand :applause:
congratulation anand ! and great start for workshop !
great start everyone…
hey alex ! you are amazing as always !
and here is my start…this workshop make me to study ! thanx again for this workshop !


hey skull-monster, very nice model. This looks really good. The things that I would check are the paws and the head, but since it`s WIP, you probably have that on your list anyways. But this is looking very promising! Cheers!
This is just a basic pose and mesh flow before i take it to Z-brush. I suppose the mesh flow looks kind of messy! Hopefully, ill fix it before taking it into Z-brush…

skull monster - Woa! This looks real.
Paul Sabesta - The Doggy mesh looks really good, just felt his neck was a bit longer than the image refernce that u follow. Anyways, goodluck sculpting!
renderdemon - Hey rendermon I love the evil look on the face, also the details are neat.
AnandPG - Elephant is such a challenge! Cant wait to see your work when its finished…
psst…:bowdown:CONGRATULATIONS :bowdown:
Jamell Moore - The Chimp base is fine mesh to start!
Hi guys and gals,
here is the basemesh for my cheetah, I was really busy the last couple of days ( I had to watch the Euro soccer championships :buttrock: )
next stop: zBrush :arteest:

hi all,
great models here in the workshop - and so many different approaches - really great place to learn, so inspiring!
btw - Anand, congrats!
here´s what I have modelled so far: a shell
[img]http://www.ahdesign.cz/images/00/workshop01/post02b.jpg[/img]
[img]http://www.ahdesign.cz/images/00/workshop01/post02c.jpg[/img]
I started with a polysphere, modified the overall shape with the Move brush, and then used the Standard and Clay brushes for sharpening the edges/defining the basic shapes (and - holding down the Shift key - I smoothed out almost each stroke i did) ..
at first I thought I could model the whole snail out of one single polysphere, but when I saw the (not very friendly-looking) stretched polygons along the edges, I decided to model the snail´s body and the shell separatelly (I assume the sculpting will be easier .. ??) ;
by now I have no idea of how to put those independent/separated parts together, but first things first - I still have not modelled the snails body .. :)
well - I am not sure of the mesh flow of the shell, perhaps it is ok for further sculpting (??)
and - pls - my next step will be modelling the snail´s body - what is the best technique for modelling the long/thin/subtile shapes, that come upwards/out of the surface? I am trying to ask - how to model the tentacles (I hope this word stands for those 4 thin "things" on the snails head); could zshperes work fine in this case - or is there any other way?
thanks, a.
.........................
namnocilis/nitin, hi!
well - the paintover did not help much, did it ...
it seems like I am no expert on cows anatomy at all :) I am really surprised on how flexible the cow´s spine can be, indeed!
so - well - in this case just fixing the spine "flow" (and the overal shape/volume) perhaps could help (??)
kdubayoo,
you mentioned the Meats Meiers Intro to ZBrush 3 /dvd - did you find it useful? I got a tip from Glenn - and consider purchasing that dvd; the short demo looks quite interesting to me, so - I am just curious how did you like it ?
Edgemaster,
I´ll see how that "snail" idea will turn out in my "limited skills" interpretation :)
TheRazorsEdge, hi, glad you like it :)
pencil-head: the frog feels alive already :)
hi Glenn!
thanks for your welcome - and for being helpful ..
as for the pre-made models - yes, I know they come along with ZBrush - but personally I prefer working from scratch, on my own (if I am able to) :)
its not only a good practice, but - when creating my own models, the only limits are my own skills and imagination, which is exactly why I like it ..
I am sure its great the models are available within zb, and I´ll definitelly use them when learning transposing, for example .. (hope I will get to that point soon) :)
btw: your relief-technique seems to me is quite unique to ZB, I am looking forward to trying out some kind of relief sculpting too, very interesting!
p.s. I did not know that the snails hate sun - maybe those of mine had changed their minds then :)
Hello Everyone,
Here is my Cheetah just beginning to sculpt the basemesh in Zbrush.
There is a lot of great work showing up here already!
McJAKe,thanks,for posing I think I’ll do it outside Zbrush,with bones and I’ll try some differents poses(I would like to do good details,like feathers for this,I must try to keep symmetry as long as I can to gain time)
Kdubayoo,thanks for the comment,I have decided to do it without thinking if it works or not.
Some mithological creatures,like this griffon,or like a Chimera for example,are really odd,I don’t think that they could exist in a place different from fantasy,my goal it make it good looking:)
Skull-monster,I like the overall looking of your lion,but IMHO I think there is some little problems with proportions.
The front legs are a bit too tall(if your rear is going down for the pose the back legs should be less straight,more zig-zag like)
Maybe the front legs could be more near to the body too(from front view,are a bit far away now),only my 2 cents.
Gnomeish,the pectoral region I think is too high,IMO should be lower,front legs(arms) and pectoral/shoulder region in big cats are less separate,there is less separation between them(separation starts from the elbow region more or less).
Btw,really good models here for everybody.
Congrats, Anand! 
kdubayoo:
lol Rendermom! That’s great! ( No offence to Renderdemon, I just thought that was really funny!
)
Blanks: Cool mesh. You’ve got a nice half-pose going there. For some reason I find it quite expressive.
skulll-monster: Ah, jeez… zsphere-modeling. You remind me of my worst nightmares. lol Nice meshes though. Cant wait to see what you are going to make of 'em!
Buexe: Herrgottsakrament!!! You are right! Nakedness all around! What a rotten world we live in, eh!?
Good start on the cheetah! PS: Yey, Euro-Finals for us!
Here’s a little caveat for everybody currently using the Ellenberger References for the horse, or planning to use it in the future!
After working in circles for a bit and being throuroghly confused by the reference, I finally realized by looking at the “anatomy” of the horse, that I am indeed looking at at least 2 different horses. On most images they are displaying/have painted over a female, while the side views are a drawn from a male, hence the inner flow and outer contour lines dont quite match, causing me quite a headache. Nothing major, just something to be aware of, since males and females do display rather different shapes and masses here and there. I’m not sure about the biological term right now, but was that called sexual dimorphism or something like that?:hmm:
Great progress everybody!
@ skullmodel thanks for sharing the workflow I will try to learn something and take some snapshot in the weekend
and now a question to Anad how do you make thos wonderful hair / beard ?
can yuo share some tips ? (or if they are in gnomonology tut i will buy them 
really great workshop
JUNE 26, 2008
Nice progress on that snail shell…Alena…![]()
Created a ceiling for this sea lion cave, using another 3D flat plane tool in Z BRUSH,…added it on as a subtool,… then did some relief sculpting on it…Also sculpted a little more forground into the bottom water action. and worked more on the lighting.
Going to make a frothy wave cresting into the entance of the cave, right above the top sea lions back, and maybe a hint of a cloudscape avove that, to get more depth in that entrance area…still alot of refining to do yet…
Glenn

htodi: man harsh…so u r also ther!!
…good…all the bst…waiting 2 see ur lion…
SpiritDreamer: Hi…i think u r more concentratd on background rock and watr…:lightbulb…waiting to see details on ur sea lion…:wip:
skulll-monster: wow awesome…start.:surprised m gr8 fan of ur work…:wavey:
hey here is my entry it was just yesterday i came across this animal watching it on discovery Channel n am so facinated with this one since then that i thought to sculpt it out its an Mountain Wild Goat called ibex
will soon post the base mesh here

HEY…Sabith…I’m a painter using Z BRUSH, not an animator or photographer…AT THE DISTANCE THOSE SEA LIONS ARE AT IN THAT PAINTING FROM THE VIEWER, YOUR NOT GOING TO SEE A WHOLE LOT OF SUPER CLOSEUP DETAIL, WOULDN’T MAKE SENSE TO ANYONES EYE…EVEN AN ANIMATOR OR A PHOTPGRAPHER…
I have a closeup shot of those sea lions at the beginning of this workshop, needs a little refinement, but not that much, I will get back to it before this workshop ends…right now, I am concentrating on a whole scene, and all of the elements in it…in thier correct detailed and not so detailed perspectives of course…A painting should have a oneness to it, and there is more to it than just a bunch of closeup detail…
If all that can be seen in a painting, is closeup detail, then it is not much of a painting…, It’s like somebody who talks too much…LOL
, or tells a story using a million unimportant words, when it could be told much better with fifty well chosen words…that’s just my personal opinon though…
Mayurcool 123…Great subject and shots of those rams…looking forward to seeing what you do with them…
Glenn