3D Sculpting Workshop - ANIMAL IN REPOSE


#181

Thanks, to be honest I havn’t really thought much about the pose. I was more excited about the challenge of doing all the skin texture. But i have got a cool reference of a toad leaping through the air so I mite do that.

Anyway here’s were i’m at now. I havn’t really touched his back feet. And his front feet still need alot of work. The texture is just a very basic colour at the moment.

You guys are doing some great work. keep it up


#182

here is a update I changed my mind and did a dog instead of the lizard. so here is the base mesh. going into mudbox soon. sorry it took so long I just got headus uvlayout so i was playing with that. I included a ref shot of my dog and the base mesh.


#183

woah namnocilis - they really can bend their neck that much in real life 0_o… I guess I haven’t seen enough cows in my life LOL!

pencil-head - nice one :smiley:

TheRazorsEdge - great progress - isn’t his midriff a bit too narrow? When you look a at a horse from the front they’re rather wide in the chest area…


#184

Hi folks.
Here is my WIP/Start in Maya/3DSMax - it will be sculpted up in ZBrush/Mudbox.

Going to be wolf in a relaxed pose similar to the Lion sculpture on the thread invite - going to use Zbrush transpose to repose.
Right now its looking a little too much like an Alsatian, but with some sculpting should get there.

Reference pose:

Something like the above.


#185

JUNE 24, 2008

Render Demon…Nice Griffin…That original pose is the same as that famous lion statue on the front page of this thread…I just noticed that.

Ludmich. …Nice start on that lioness…I like the relaxed pose she is in.

Alena …Great to see you in here.:thumbsup: By the way, snails hate the sun.:scream:
Maybe a moon instead… There are some practice animal models that come with the Z BRUSH program…a rhino, dog, and I think something else, can’t remember at the moment…they already have good meshs/wire frames, and are easy to tweek into a simaler shaped amimal…I made a decent wolf awhile back out of the dog model.
Just thought I would mention those to you, not sure if you were aware of them…they are great for trying out the transpose feature in Z BRUSH…which enables you to move their limbs, torso, head, ect and pose them in any position that you desire…The transpose part is not really that hard to learn, and is alot of fun to use also…I know you are new to Z BRUSH, so I thought you might be interested in that feature of the program…HEY,…a snail hitching a free ride and relaxing on the back of a rhino might be interesting…LOL…

Edge Master…In answer to your question about if i’m using the 2+a half D in Z BRUSH…NOPE, it’s all being done in the 3D edit mode on a couple of overlaid FLAT PLANE TOOLS. using the second flat plane tool as a sub tool…I’m just using them like a flat canvas to create a relief sculpture on, which i’m texturing by disableing the uv, so I can hit the canvas in seperate areas of the canvas using the drag brush, airbrush/spray, and freehand brush,…plus all of the 3D sculpting brushes, alphas, ect.
The reliefs done on the flat plane tool use less memory, so there is no slow down ect., which is great for the way I prefer to work, which is rapidly, and in more of a painterly fashion…:slight_smile:

Razors Edge …THANKS…:slight_smile: …I like what you did with the upper curve of the neck…It now has a nice opposing curve in relationship to the bottom curve of the neck…Check out some of RUBENS horses if you get a chance to…He was a MASTER of opposing curves, and his paintings are alive with motion because of them…:slight_smile:

Nitin…No problem, my pleasure…It’s always a good idea to get the pelvis, and torso/trunk established first, then shoulders, limbs, and the neck and head last…works that way with humans, and also with any other animal…:slight_smile:

Worked some more on this 3D relief sculpture
PAINTING…Establishing the darks, before I go into it with the lights.
Glenn


#186

All: I look at these forums from work and it seems they have blocked half of the image sites you guys use so i cant see any bodies WIPs besides spirit dreamer’s and a few others.

Spirit dreamer: I like your style. Something I havent seen before. The piece is coming along nicely keep it up!

McJake: That looks like a real solid base mesh. Cant wait to see some more WIPS.

TheRazorsEdge: Thanks, I will upload a .obj next time. Good idea :slight_smile:

Blanks: Thanks for the helpful picture. Luckily i didnt know enough about zbrush to actually accomplish anything yesterday other than figureing out how to move the camera around lol. I will make those changes and try to start sculpting today.


#187

Yeah, a note to anyone using an image hosting service like Photobucket or Imageshack - they will not allow nudity of any kind, so in order to make it past the censors, you will have to cover up the nude spots with a black bar or something - otherwise they come along and delete your files. :rolleyes:


#188

yes please burkerize them before the photobucket guy sits with his beverage and delete your works with a lol in his face.


#189

Do naked animals get censored, too? :surprised


#190

I think certain Virus or adware protection software blocks these type of links. I had trouble with my Dads computer blocking my stuff that I linked. Any other computer worked fine. :surprised


#191

Hey people!!:wavey:
I thought I had better start something now, or else I will never be able to catch up with you guys!.. Great work, everybody!! I will post comments tomorrow… I mean, later today(its 2:30 in the morning) :smiley:
I am sculpting an elephant… Here is the base mesh I modeled in Maya:
I recorded a video with camtasia… I will upload and post the link tomorrow.

 [img]http://www.anandpgindia.com/AnimalInRepose/images/baseMesh001.jpg[/img]
 [img]http://www.anandpgindia.com/AnimalInRepose/images/baseMesh002.jpg[/img]
 [img]http://www.anandpgindia.com/AnimalInRepose/images/baseMesh003.jpg[/img]
 
 obj file, just in case any one wants to model an elephant:
 [www.anandpgindia.com/AnimalInRepose/mesh/elephantBaseMesh.zip](http://www.anandpgindia.com/AnimalInRepose/mesh/elephantBaseMesh.zip) [](http://www.anandpgindia.com/AnimalInRepose/mesh/elephantBaseMesh.obj)

#192

well ,i come back with a little part of my work i hope you like and see you later


#193

A little update,I have started doing the wings,not really finished but at least they don’t seems pieces of wood!

  I started also doing some little sketch,to help me better understanding the creature,in the next weekend I hope being able to work better on details.
  
  [img]http://www.mixolydian.biz/MyImages/GriffinSketch.jpg[/img]
  
  Edgemaster,thanks,the white renders are simply zbrush matcap white material and a zbrush render with shadows,I always try to see how looks a model with shadows,it helps me a lot,last update of your monkey is really good,I like it.
  TheRazorsEdge,thank you,honestly with this model I have myself understand better what really I want to do,I have looked a bit on references on this creature and I didn't like anyone,it's a difficoult concept(it can be easier ridiculous,but it's funny to try:))
  TheRazorsEdge(again).your horse IMHO is very good,the only thing I would do is to make it a bit larger  from the front view,it seems a bit narrow.
Show,I like your lion,and Ludmich your too!
  Psebesta,your dog is great:)
Anandpg,good start,elephant is a great choice.

#194

Great stuff folks!:beer:

Nice work on the Griffon - Rendamon- will be good to see the character in the final pose - you gonna use transpose on separate layers and try a few differing poses?

Anandpg- Like the elephant- (I think I may have put to much detail on my base mesh-wolf)-good clean low poly base mesh -easy to re-manipulate.


#195

Hi…Anand…elephant is nice idea:beer:…waiting 2 ur sculpt…m planing 2 do a camel…working on base mesh (i’ll post it 2morrw ;))

renderdemon: i like ur creatures…head …nice details:cool:…r u gonna pose it aftr finishing all the details.

kiran…preeti…nitin…cool my frnds…u guys startd allready…:love:all the bst…


#196

Omg…great workshop…great works…guys.
Sorry for late join…Anyway i am in. i will start on Lion and then will post the base mesh soon.


#197

JUNE 25, 2008

Great job so far…EVERYONE…Some really nice progress happening…:thumbsup:

THANKS…Dragons 0088…I don’t know if I would call it a style yet. I think it’s more of a learning process at this point in my newly found adventure in Z BRUSH…But I am glad to hear that it is likeable…gives me the courage to continue on with this learning journy…:slight_smile:

Anand…Can’t wait to see the progress on that beast of yours…:slight_smile:
Is it going to be an Indian, or an African elephant…lots of subtle differences in their posture, bone and muscle structure…ear size ect…Anyway, can’t wait to see where you go with this one…should be GREAT…:thumbsup:

Some more work done on this sea lion cave this morning.
Experimenting alot while trying to create a windy ocean surf using Z BRUSH,…A first try at doing ocean surf for me using this program…:slight_smile:
Glenn
All work on it done in Z BRUSH so far.
Glenn


#198

Many thanks to all for the comments! :slight_smile:

psebesta: Great pitbull mesh! :buttrock:

Intervain:
Thanks a lot for the comment and pointing that out.:thumbsup:
I need to work on that some more. While searching for appropriate real-life reference, I found that the size/diameter of the midsection seems to differ tremendously from breed to breed as well as between genders and individuals. Females are generally wider towards the hips. Some really have that saggy barrel shape while others are rather slender. :hmm:
I guess I am at that point where “horse” as a goal simply isnt enough anymore and I have to choose a more specific breed and collect some more references. :argh:
I thought either an Andalusian or some Arab breed would probably fit the bill, on the other hand maybe a more rugged looking, wild breed such as Przewalski or Mustang would be more suitable to be turned into such a fable animal as a Kirin!?!? Any suggestions?

SpiritDreamer:
I’m glad you like my implementation of your suggestion! :slight_smile:
I really like your rendition of the lighting for the cave. It already has a magical touch to it.

McJAKe: Nice wolf base!

Buexe: Any nuditiy at all is a bad, bad thing and will corrupt your poor little soul! You better get that into your head. :wink: As a matter of fact you probably should not look at yourself in the mirror after taking a shower! lol
Now, tumbling an entire country into complete chaos or glorifying violence and gore is not nearly as bad as laying eyes on ie a female nipple or even exposed genitals, human or animal! Everybody knows that!:stuck_out_tongue:

anandpg: Yay, an elephant! Indian or African? Indian probably, as in closer to home and more prevalent in the mind?

renderdemon:
Thanks for the comment. I’ll see what I can do about that front end. They do taper down a lot in width relative to the rear end though. I really like your rendition of the griffon with the slenderness of a siam cat, btw. Looks great!

Keep up the great work everybody!


#199

thought it was about time i posted my base mesh(Modeled in Max, roughly sculpted in Zbrush). It’s very dense but i wanted consistant sized polys to work with. It should work well hopefully…:hmm:

Time to get some hardcore sculpting done…post more soon


#200

Alexzander> Looks really cool so far!

Rendermom> It’s probably too late now, but I just thought of something. If you are going for more “anatomically correct,” where the wings attach on a gryphon would probably have to run all the way to near the butt. Otherwise it just wouldn’t work. Regardless, though, gryphons aren’t real creatures… and I still think it looks cool. :slight_smile: