I’m trying to find a way to take an already UV mapped model and attach a non UV’d object to it. The part I can’t figure out is how to keep the UV on the original object after the merge without extending it to the second object. In other words, I have a UV mapped character and I need to attach a plain white base to it in a way that is watertight for 3D printing. I know dynamesh can join the two, but I lose the UV. I can also merge down in my subtools but I either lose the UV or extend it to the second object.
I need to get the UV’d object attached to the blank one in a single subtool and exported as an obj. Any help would be greatly appreciated.