I’ve scoured the internet the past few months and done a lot of experimenting in Maya, but still have not found a good way to animate a time lapse 3D print. AKA - “grow” a complex mesh.
Booleans are the obvious solution. The problem is that the models I’m dealing with are very poly heavy and UV unwrapped. I made booleans work in the past, but it was very painful. And can completely destroy a UV map.
Another alternative I found was the Cut Faces tool. But, it seems they changed the tool in Maya 2016 and it’s essentially equivalent to a boolean now. Also, it doesn’t play nice if there are cavities within the mesh.
A third alternative is to use animated masks on the shader. The problem here is that there is no way to add thickness and a “print surface” to the mesh.
I thought maybe the hard-mesh plugin would be a good option, but they seem to have disappeared. http://www.hard-mesh.com/
Any ideas, workflows, plugins, etc? This is an effect that I’ve already had to do a couple times and I know I’ll need to do it again in the future.
Surely I can’t be the only one??? How do you guys accomplish this?