Okay, I had a debate about what is creative and what is not in terms of 3d modeling with somebody just the other day and it got me thinking.
Before I go any further, I looked up the word creative on Merriam-Webster Online and it is defined as:
1 : marked by the ability or power to create : given to creating <the creative impulse>
2 : having the quality of something created rather than imitated : IMAGINATIVE <the
creative arts>
I am a 3d modeler and I was thinking since when you work in a professional environment you are going to be handed a concept art and you model off that concept art, so basically you use that concept art to produce your 3d model. Is this creativity?? I came to the conclusion that 3d modeling doesnt take much creativity and it focuses more on technical skills. I mean some of you might say, but you have to be creative in terms of your topology and when and where you should insert those polys or nurbs. I guess that could be creative problem solving, but it still categorizes itself more under technical skills. Another argument could be that you are the one that are actually creating the 3d model from scratch. This is a good argument but take for instance a person that created a car concept and blueprints and then the people that put that car together. Who is more creative? The person that created the car from their own imagination of course, because the people that put the car to together is using some elses creativity and putting their technical skills to work to produce that car. This is an analogy for 3d modeling because it involves the same principles, unless you are the one that designed the character and modeled it. When you look at the second definition from the Webster Dictionary it really gets me thinking are we just imitating or are we creating when we are using some elses concept art, hence, someone elses creative imagination? Right now I still think that 3d modeling is more technical than creative, and if it is creative what are the creative aspects behind it? Also, what about texturing?? Is texturing creative, even though you are still using concept art with color? I guess if the concept art is black and white and you created your own color scheme and designs than that can be called creativity, wouldnt it?? These are just some of the many questions one could ponder all day.
So now I am going to hand it over to you guys out there. I want to know what the 3d community thinks about what is creative and what are just merely technical skills. Can’t wait to hear from everybody. Thanks.

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