3D Max Manipulating the curve of a bi-ped - no beziers!?


#1

Hello - I’m trying to do some bi-ped animation, with which I don’t have much experience as have mainly done camera moves. When I move cameras, I use beziers in curve editor to finesse the animation. However, the bi-ped doesn’t seem to offer this - it just has a series of little crosses when I select a keyframe in the editor. As such, I can’t stop things like hands from drifting into the head when I want them to come to rest “on it”, as I can’t really manipulate the curve etc.

Is there a way I change these points to make the bezier’s accesible? Or should I be doing something different to prevent this “drifting problem”? Thanks!