Hi folks, have you ever experienced this when using 3d DOF in combustion? Usually it worked fine when i used it couple of times before, but this time it gives me a headache and cant figure out why this happens.
When i apply 3d DOF directly on RPF plate (with all render-channels on), it gives me this (dof1.jpg):
When i render out color and z-depth separately and then plug them into g-buffer builder and apply 3d DOF on top of it, i get rid of white outlines, but still there is strange halo around objects that should be perfectly sharp - like this (dof2.jpg):
Ive been trying to figure this out second day already, but with no advance :-/ The same workflow gives me different result than before. Thanx for any advices.
