3D Digital Artists


#161

Harshdeep,

Wow, that’s a lot of work for a personal project! :eek: Great to see though…thanks for posting it up! :thumbsup:

Will post a few comments a bit later…I’m starting to slowly starve, having sat in front of my computer all day, thanks to my addiction to the Anatomy Forum! :scream: But it’s great to see your work on the forum. :slight_smile:

Cheers,

~Rebeccak


#162

Hello Rebecca
thanks for starting this thread :applause: , you have a great knowledge of anatomy :thumbsup:

i have been looking for something like this to get lots of helpful crits

this is pretty much my first anatomy study in 3d modeling medium. i am trying to achieve a sculpture like model slightly mascular but NOT like the typical david statue style. btw, i am not concentrating on the face that much but i need help with the body proportions, how to give it weight and strength etc…

so crits please! :smiley:

ps. GREAT render Harshdeep :thumbsup:


#163

fx81,

I apologize for taking so long to get back to you. :slight_smile: Thank you for your kind comments, and I am really thrilled to see you post your really beautiful work here. :slight_smile:

I just did a really quick review on the front view of the character. Will try to do more soon.

I think that you just need to elongate the legs / arms just a bit. It’s a judgement call. Let me know what you think. :slight_smile:

[left]Cheers, :slight_smile:

~Rebeccak
[/left]


#164

thanks :smiley:
i think you are right, i mean i know you are right :stuck_out_tongue:

here is an update:


#165

First post of '06?

My first Torso in Zbrush, 'bout half a days work.
  Very crude base torso taken from Maya to Zbrush.


#166

PaulAdams,

Thanks for posting here. :slight_smile:

I saw your leg model in your CGPortfolio and that looks really great!

With respect to the front of the torso, I would say that obviously you’ve got a solid start ~ I might suggest emphasizing / bringing out the clavicles a bit more, as right now they seem to be hidden under the skin entirely. The back also would look great with more muscle definition and particular definition about the shoulder blades. Out of curiosity, do you have any full characters that you’ve modeled? It would be great to see those. :slight_smile: When you start to model the neck I think it will be really important to emphasize the sternocleidomastoid muscles on either side of the neck…and attach the ends convincingly to the clavicles. Since this guy looks pretty beefy, he will likely have a pretty well~defined and muscular neck.

Really looking forward to seeing your progress! Do you also have a WIP 3D thread somewhere?

Cheers, :slight_smile:

~Rebeccak


#167

Hi Rebecca, thanks for your input - its really useful.

While I have full characters, nothing I’ve put online yet. No active WIP 3D’s either… Hmm, I should get starting them I guess.

Honestly, this forum is such a useful learning experience, its so great to have focused anatomy critique.


#168

PaulAdams,

You’re welcome! It’s nice to see more 3D work here. :slight_smile:

I don’t know if I mentioned it before, but you might be interested in this ongoing Workshop here on the Anatomy Forum:

3D Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth
Where the main app being used is ZBrush.

Cheers, :slight_smile:

~Rebeccak


#169

Hello

It’s a model which i’ve spent about 4 houres for it(i’m not sure).
it’s possible that i spend some more time on it.

thanx


#170

modjtab,

Still trying to catch up with everything, but I’m glad you’ve posted here, and I should be getting to your work soon. :slight_smile:

Welcome to the Anatomy Forum!

One thing that would be really helpful is if you were to render front and side ortho views. :slight_smile:

Cheers,

~Rebeccak


#171

modjtab,

Here is a review of the front view of your model ~ hope it helps! :slight_smile:

[left]Cheers,

~Rebeccak
[/left]


#172

here is a nice concept.
i’d like to do this!
I will try…and i hope it match the lines.
thanks Rebeccak.


#173

modjtab,

No problem. :wink:

Cheers,

~Rebeccak


#174

hi rebbeccack, good thread, I m studying more about anatomy here
i got some issues about my anatomy also, that made me have to read my anatomy book bofore start modelling , because I never have experience to model the realistic stuff, (mosstly cartoony stuff :p)

btw here my wip attempt
(scroll down to find the latest updates)

thanks

:slight_smile:


#175

Hello there i was surfing this forum and found this thread.
So i would like to share some of my last year 3d models at school.
Any C&C are welcome.


Those where some anatomy studies for a character.
Now his Friend :D.



Used the ref image as texture turned out quite good for the toony style:applause:

And my last model is some of my first modeling exercises using polys.

And a face study that i actually rigued for lipsync (altought the lip sync didnt work quite well , i can’t make it match =( )


#176

Gaudy,

Welcome to the forum! :slight_smile: It’s easiest for me to critique full orthographic renders ~ front, side, back, etc. than partial perspective views. Do you have any ortho. renders which you can share? :slight_smile:

Cheers,

~Rebeccak


#177

Ty for the welcome Mis Kimmel.

Yes i started maya and got the orthographic views.

Maybe the hips are to high since i was aiming for a anime style character.

This is the untextured character

I wanna say that is nice and Thank You for all the effort u put into this forums , i learned alot from reading zhuzhus threads and sthalbergs ones and many other fellow artists around here , glad to be part of this community.


#178

[left]Gaudy,

You’re quite welcome! :slight_smile:

I wanna say that is nice and Thank You for all the effort u put into this forums , i learned alot from reading zhuzhus threads and sthalbergs ones and many other fellow artists around here , glad to be part of this community.

Nice to have you aboard! It’s a growing community and we’re always happy to see new people. :slight_smile:

I did a review of your piece, which I hope helps. My main recommendation is to use Reference ~ a great free resource is the Web Gallery of Art. You can run searches by artist or key term, and come up with loads of great reference from the treasure trove of Art History. For example, I ran a search for ‘figure’ and came up with the references you see below. Here is the review for the front view. The main thing to pay attention to is the shape of the legs and the relative size of the arms. The legs currently are quite symmetrical, and if you look at the classical sculpture reference, or at your own or others’ legs, you will see that legs are in fact not perfect symmetrical like vases. When you get the chance, check out my ‘Opposing Curves’ article (link is in my signature) for a more in depth explanation of the concept. :slight_smile:

I encourage you to also check out the following great free Anatomy Resource:

Anatomy Atlases

Here are some references from the Web Gallery of Art which you might use for the front, side, and back views of the legs. Of course, you can change the relative shapes and proportions to suit your needs, but Reference is really a must when modeling the human form:

Cheers, :slight_smile:

~Rebeccak
[/left]


#179

More reference:


#180

Hey ty very much Rebeccak (hope u dont mind calling u this way).

I’ve read already the oposing curves thread u made , and will start doing studies from master copies so i can get a good catch about this not vase curves thingy.

Posting sketches later.

Alf–