3D Camera mapping: Projections vs. texturing?


#1

Hi guys

I’m wondering about how to distinguish between 3D camera projection mapping vs. regular texturing of 3D objects. I have quite a few techniques down as to how to project maps onto cards etc, but a few shots still have me wondering as to how they’re done.

Have a look at: http://www.dylancolestudio.com/Demo_Reel/Reel640.html
Two shots: The beginning shot of the icy landscapes + The pan of the city skyline at 02:36. Is this projection mapping? I think not. Is it simple texturemapping in 3D? Or is there an “in-between-technique” that I havent learned about?

I’m also wondering about some of Chris Stoski’s teckniques:
http://home.comcast.net/~chrisstoski/starwars_01.html#

Generating a 3D ambient occlusion pass as a basis for painting sounds great as far as getting an accurate lighting representation. But: what is the exact procedure?

Hope to get some info as to what I’m missing in understanding this workflow…

Thanks in advance,
Mike


#2

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