I know that film is 24 fps, and video is 30 fps. However, which would be safer to work with when it comes to practicing, and putting together a demo reel. If I get used to animating at 24 fps, then if I’m working on a project that requires 30, then my timing might be off a bit. Obviously, I can adjust, and make it work with any frame rate. But which would be safer to get good at?
If this makes any difference, I want to get into animation for video games. Do they animate at 60 fps?
). On the other hand, everything above 24 fps is increasingly more and more work, if you’re going for quality animation, because you have more frames and therefore more room for detail
This is because with quality animation ‘each frame is a drawing’, or in other words, each frame is important and has to look its best. For example, a 24 fps animation scaled to 48 fps might look just as good at a quick glance, but for quality animation standards you’d have to polish that new animation so that all the new frames (every other frame in this case) look just as amazing as the old frames
Well, in fact, more realistically speaking, you’d have to change a lot and move keyframes around to take advantage of the new fps. It’s like higher sampling, with sound, or like image resolution. A 24 fps animation scaled at 48 fps is like a 2k image scaled at 4k. It’s not OK, and you need to add the extra/missing information. So at 48 fps you can very easily double the time you spend polishing the animation. 24 fps is great