I don’t understand what this actually does, compared to the old twist and bend settings:
nHair Bend Model
A new Bend Model attribute lets you choose between a bend solving method for long curly hair and one for generic hair styles. Use Twist Tracking to maintain twist in long curly hair and for when the base twist of hairs is already groomed at the start frame. A new Bend Anisotropy attribute for this bend method lets you control the relative bend resistance in different directions around the hair. Use Simple for the default nHair bending behavior used in previous versions of Maya
Is seems the main effect is for neighboring hairs with similar shape to stay parallel as a group. Is this the main reason it was introduced?
Where are the disadvantages for using it on straight hair (slower)?
Thanks.
-oddf