2 Maya Ocean Wake Blending


#1

Hi guys, I’d been trying this but is there anyway to hack maya ocean to blend with only 1 cache file but not 2 and above? I’d been trying all sorts of stuffs including the blendColors, blend2Attrs, plusMinusAverage but to no avail…

What I want to achieve:

Cached Ocean (with cache file) + Non-cached Ocean (Animation)

Think of the “cached ocean” as interactive wakes, like a huge tsunami that will be affecting the current “non-cached ocean” that got boats hooked-up and still emitting wake…

Key point here is to try and avoid caching both ocean to solve this issue?

Helps are appreciated, thanks!


#2

I’m not at my computer, so I cannot check if this work for the moment… but I might convert my ocean/ pond to polygons. Then create 3 versions of my pond mesh… One that is cached, one that is only the polygon shell ( no dynamics or cache ) and one that is still the mesh driven by and connected to the fluid/ ocean / pond fluid shader.
I would then use the cached and uncached ( dynamic) shells as blend parallel blend shapes for the simple duplicate shell… That way you will have a dynamic and cached version deforming your simple mesh simultaneously.


#3

I think that is the right approach…(above)

cache two meshes one with default behavior and one with wake interaction then wrap deform the default to be influenced by the wake deformed one??


#4

I’m not sure of he
Mesh resolution being used/ generated… However , in my experience wrap deformers are notoriously slow to create and evaluate… And do not allow envelope attenuation… I think blendsgape will eval more quickly and allow multiple parellel Inputs


#5

Wrap deformers might be a great way to use a low res mesh to drive large scale waves on a more detailed mesh that only has detailed surface waves