Hi all, I am in the midst of doing a shattering scene but I have encountered some problem which is the texture of the models.
Before that, I have model out a simple tree and am using a sphere to hit right thru it so as to create the shatter effect. As we all knows that the exterior of the tree - the bark area (brown color) is different from the interior (slightly yellowish in color), is there any ways for me to have 2 different sets of textures?
Otherwise, would this means I will have to texture each and every piece of the cut up mesh I have done individually?
Thanks in advice for any help…