2 basic questions on import size and file import


#1

Hi all,

I ve got two quick questions, which are probably pretty easy for you guys to answer.
As a beginner I am struggling with these (sorry)

  1. I ’ ve imported an architectural model from another program, which has 1600ish objects and about 520 000 polygons. In that other program, (nurbs modeller) this is an all handy size…but in vue it is just sooooo slow to work with…
    So is there a healthy limit of objects and polygons I wanna have (for 1Gb of ram and a 2.6Ghz Prozessor 128MB ATI graphic…bla bla bla)???

  2. When I import geometry is there a file format that imports textures also?? and that is quite handy for freeformed surfaces…such as sails??? (With these polygons those (sails) i.e. can become pretty edgi and dodgy when meshed with just a moderate amount of polygons)

It becomes quickly annoying if I have to find my object to apply textures to out of 1600ish objects…

I guess hope there is an easier way…

Thanks for your response

josch


#2

You definately want a lot more RAM I’m afraid, 1gb doesn’t cut it. 2gig is really a practical basic for complex scenes with such models as that one.

I went up to 8 gig RAM 64 bit system and wouldn’t go back :stuck_out_tongue:

  1. .obj format is the best, IMHO, it can import textures too. Though you do need, usually, o UVmap complex models (ie those which are not made up of simple flat planes).

In Rhino, I usually apply basic materials, merely so that when I import into Vue, I can easily assign materials.
Such as “sails” (merely a light tan colour), “railings” (a dark brown) etc.

This fantasy space ship was made in Rhino, 1,230,000 or so polys due to fillets and chamfers everywhere.
That’s just basic Maxwell materials, it’s not UVmapped yet or final textures.

Then UVmapped in UVmapper, brought into Vue in pieces, DON’T try and import very complex geometry into Vue as one soild piece (over 150,000+polys it can get problematical for very ornate stuff).
Simple planes are ok, but with this ship and it’s like, it’s best to assemble in pieces, then when all inside Vue, group it all, and THEN start moving/scaling and applying textures.
I export in layers from Rhino, so it’s “sails”, “hull”, “railings” etc as imports.

After UVMapping, inside Vue I start assigning textures as I make them in Photoshop or PaintSHopPro

And then when completed, a final render:
http://www.silverblades-suitcase.com/sj/hammership/cloud_hammer1.jpg

:slight_smile:


#3

Hi,

Thanks for that info…I m also using Rhino for importing geometry and I also try to get renderings of a ship…

So any info on especially that configuration is highly appreciated…although I might have to wait another while to be able to afford a 8GB 64bit rendering machine like yours :slight_smile:

I might post my first renderings with the textures here and ask for a feedback…even if it is not competitive to your stuff…


#4

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