2.57 can't import MDD


#1

Traceback (most recent call last):
File “C:\Users\z_W\AppData\Roaming\Blender Foundation\Blender\2.57\scripts\addons\io_shape_mdd_init_.py”, line 73, in execute
return import_mdd.load(self, context, **self.as_keywords(ignore=(“filter_glob”,)))
File “C:\Users\z_W\AppData\Roaming\Blender Foundation\Blender\2.57\scripts\addons\io_shape_mdd\import_mdd.py”, line 100, in load
UpdateMesh(obj, i)
File “C:\Users\z_W\AppData\Roaming\Blender Foundation\Blender\2.57\scripts\addons\io_shape_mdd\import_mdd.py”, line 71, in UpdateMesh
obj.active_shape_key_index = len(obj.data.shape_keys.keys) - 1
TypeError: object of type ‘builtin_function_or_method’ has no len()

location:<unknown location>:-1

prompt error when i import mdd files


#2

somebody help me,thanks


#3

I had this problem too. What I did is that:

  • export the model to .obj format
  • import the .obj model in 2.49
  • apply the .mdd to the model (in 2.49)
  • save the .blend
  • open the saved .blend in 2.5

I did one try and works, the only inconvenient is if you have lot of objects to “animate” with .mdd files, you have to export every single model to .obj and import again in 2.49.

I hope I could help.


#4

I had the same problem. I use the 2.49 for that

You must:

  • export your model from 2.5 as .obj
  • import the .obj in 2.49
  • apply the .mdd data to the model (2.49)
  • save the .blend
  • open the saved .blend in 2.5

The only inconvinient is that if you have a lot of objects to be “animated” with .mdd data, you have to export and apply .mdd to every single model.


#5

Now also had to do so

thank you~


#6

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