I’m trying to set up viewport alpha. The texture I’m using is a 32bit Targa file.
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I can see my texture in the viewport using the GSLS shading option.
In the Materials Shading option I tick, shaderless.
In the Texture’s Image Sampling option I tick, Alpha: use.
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It seems to recognise the Alpha in the texture but makes it opaque white, not transparent. I really need it to be transparent for the project I’m working to to line up meshes correctly.
Is it possible, am I going about it the wrong way, or is this a limitation of 2.5 A2?
Many thanks in advance.



