Techniques   Texturing and Surfacing


How to add more interest to my textures? [Texturing and Surfacing] (5)
Problem merging 2d layer with 3d layer in photoshop cs6, 2d layer always transparent [Texturing and Surfacing] (3)
Trouble with Seams in CS6 Extended 3d [Texturing and Surfacing] (3)
Models to texture? [Texturing and Surfacing] (4)
please help - Flex tube texture anyone? [Texturing and Surfacing] (6)
Strange problems with displacement map!? [Texturing and Surfacing] (2)
New packs of alpha masked people and cars:) [Texturing and Surfacing] (3)
Holographic Foil [Texturing and Surfacing] (3)
Bitmap not showing [Texturing and Surfacing] (3)
Mari beginner tutorials [Texturing and Surfacing] (8)
Turned Aluminium "engineturn" texture [Texturing and Surfacing] (2)
Exported fbx file got corrupted [Texturing and Surfacing] (2)
Mirror UVs - without loosing vertex order [Texturing and Surfacing] (2)
Shave and haircut blue color in render, help! [Texturing and Surfacing] (2)
Very simple i know but how to to get this kind of result from autocad? [Texturing and Surfacing] (2)
Rotate environment in three dimensions [Texturing and Surfacing] (3)
Good Texture Resolution for Props? [Texturing and Surfacing] (7)
Can you explain how these textures work [Texturing and Surfacing] (2)
Please Help WIth Material Trouble [Texturing and Surfacing] (2)
Black texture issue importing from mudbox to maya. [Texturing and Surfacing] (2)
Texture gathering reflective surfaces [Texturing and Surfacing] (4)
UV Help needed, UV texture collapsing around mouth and eyes [Texturing and Surfacing] (2)
Some advice on vray distance tex? [Texturing and Surfacing] (4)
MARI texture quality [Texturing and Surfacing] (10)
how to make a white fur ( 2 ) [Texturing and Surfacing] (27)
extracting normal map [Texturing and Surfacing] (3)
rendering Hardware texture [Texturing and Surfacing] (2)
Few Doubts With Displacement Mapping. [Texturing and Surfacing] (4)
3dmax Alpha material outlined [Texturing and Surfacing] (3)
UV Layout problem [Texturing and Surfacing] (3)