Techniques   Texturing and Surfacing


Quixel DDO Painter Tutorial: Advanced Stylized Materials [Texturing and Surfacing] (1)
Marmoset Toolbag: Getting to Know Toolbag 3- Subsurface Scattering [Texturing and Surfacing] (1)
Substance Painter Tutorial: Create Pro Textures For Games [Texturing and Surfacing] (1)
Mari Node users! [Texturing and Surfacing] (1)
Changing export options in Mari [Texturing and Surfacing] (3)
Normal Maps or other methods [Texturing and Surfacing] (3)
Painter - Tools and Workflow - tutorial from AMC Pixel Factory [Texturing and Surfacing] (1)
Advice on texturing [Texturing and Surfacing] (5)
Baking multiple objects in xnormal? [Texturing and Surfacing] (3)
Advice on texturing [Texturing and Surfacing] (1)
Help for Seamless Tileable Textures [Texturing and Surfacing] (2)
Mari Projection Resolution issues. [Texturing and Surfacing] (3)
mari UVs seams [Texturing and Surfacing] (2)
Beginner's Mari Bump Map Question [Texturing and Surfacing] (2)
substance painter problem [Texturing and Surfacing] (4)
Where to put normal map? [Texturing and Surfacing] (2)
Help with using leaf scans from Megascans [Texturing and Surfacing] (1)
How to make a realistic car texture? [Texturing and Surfacing] (2)
texture map size? [Texturing and Surfacing] (3)
Shadows Problem [Texturing and Surfacing] (1)
xNormal Cage/ray distance issue [Texturing and Surfacing] (5)
Calculate Ambient Occlusion error in Mari 3.0 [Texturing and Surfacing] (2)
geometry prep for Mari [Texturing and Surfacing] (2)
Completely new to texturing [Texturing and Surfacing] (5)
16bit Linear -> 8bit sRGB [Texturing and Surfacing] (4)
Mari selection groups don't update [Texturing and Surfacing] (5)
Texture/Normal for Architecture [Texturing and Surfacing] (2)
How can I Fix these Seams in my Normal Map [Texturing and Surfacing] (3)
creating 3d photo scans? workflow? [Texturing and Surfacing] (1)
Texturing method. [Texturing and Surfacing] (3)